Troops you recruit stay with you between sieges. Losses are permanent — but most of your fallen are carried back to camp after a victory.
Siege train
Workshop
Engines survive a siege unless destroyed in the field. Heavier engines cost more to haul into position.
Equipment
Armoury
Buy gear once, then carry a limited amount into battle. Equipped slots: 0 / 0
Doctrine
Technology
Spend doctrine points earned by levelling. Choices are permanent for this campaign.
Field command
Commanders
Record of deeds
Honours
Northern march
Castle
Reconnaissance
Approach
Assault force
Command capacity 0 / 0
Siege train
Objective
Breach the walls and level the keep.
FORTRESS INTEGRITY100%
00:00
SUPPLY
0
↑calm
Deployment
Tap a unit below, then tap the green ground to place it.
0 / 0
Paused
The field waits on your word.
Settings
Music
Sound effects
Graphics
Difficulty
Camera shake
Fortress size Bigger walls, more towers, more to break.
Host size Command capacity in every siege.
Approach cinematic The flyover before each siege.
Damage numbers
Engines auto-fire
Colossal fortresses and massive hosts are demanding — drop Graphics to Medium if the frame rate suffers.
Controls
Touch — one finger moves the map · two fingers pinch to zoom, twist to turn, drag up/down to tilt.
The ✥ button swaps one-finger drag to turning; ⌖ recentres on your host. Mouse — left-drag turns, right-drag moves, wheel zooms.
Keys — WASD move, Q/E turn, R/F zoom, C recentre, Space pauses, 1-9 pick troops.